Wednesday, 10 April 2013

XB2178 - Scrapping of the ideas.

I set out on this module with the intention of creating a 2.5D game based upon a chameleon called Mel. I was intially very enthused about this project and I had done lots of work for game.

However, mid way through the first semester I had realsised that the game was somewhat limited and I couldn't really innovate or be creative with the concept. Innovation and creativity is something I value highly! So I bit the bullet and decided to scrap the project and all the work I had done for it.

Although this sounds like a huge waste, i'm extremely glad it happend for 2 reasons.

1) I have learnt (early on ... whilst in education) the most valuable lesson I think I could have learnt, which is not to persue something that a) your not passionate about b) you're having far to much trouble developing and innovating for and c) something that doesn't inspire or impress your peers.

The game, despite my confidence in the concept at the start wasn't very good and didn't have much potential in the long run. I was so tempted to continue with it and push through the hardship however I chose to scrap it which resulted in the best out come.

2) I have ended up creating a concept and idea that has not only broadened my horizons as a designer but it's also allowed me to hone my skills in aspects of game and level design that are more suited to my skill set. It's also allowed me to develop skills i'll need to get a job as a level designer.


I had also planned to create a cheat sheet booklet for this project and my intentions when starting out were to do loads of research, then compile a booklet of tips and references that I can use for my projects. But yet again this didn't go to plan!

I found that as I was trying to utilise what i'd found from my research I was getting frustrated that the methods and techniques i'd found through research weren't working for me. I couldn't understand why and I hit a low point in the project where,

No comments:

Post a Comment