Tuesday, 16 April 2013

Good Design Portfolios

http://www.mayvin.be/index.php

^^ This Portfolio was extremely inspiring for me, I found the enviroments that vincent had created were jaw dropping. I Also feel that some of the work in his portfolio matched similar briefs to what we've had at university.

http://www.littlelostpoly.co.uk/portfolio/

^^ Robert Brisco was an obvious choice when looking into level designers and enviroment artists since Dear Esther was one of the most beautiful games know to man. I have a huge respect for what he did with Dear Esther and how he helped it become what it is. This portfolio was good since it included Mirrors Edge work which was obviously built in UDK (The Engine I'm accustom to) So it's nice to see what a professional can do with it.

http://www.andersjansson.net/

Anders Jansson worked on the Bionic Commando remake, although I didn't particularly find the game that fun, I think the level design is highly commendable especially the way the designs accommodated the core swinging mechanic. This is a more pure 'level design portfolio rather than an Enviroment Artists Portfolio. This portfolio could do with being made to look better however I'm more interested in the content at this moment in time.

This gave great reference for where I see myself now, and where someone who's employed in the industry is. This is one of the most vital and important pieces of research for me. It gives me a milestone, a goal if you like to work towards, instead of some bewildering future of uncertainty ... seeing these portfolios defines what I need to do and where I need to be.

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