Tuesday, 16 April 2013

War Variants


W

We came up with several variants of War that might make the game more interesting, rather than broken.

1:- Deck is shuffled and divided evenly between players- Players take top 5 cards from deck, these are in the players hand- players have a choice of 5 cards to play each round- Highest value card wins, both cards on go to the bottom of their deck  -Each round the player takes a new card from the top of their deck so that they always have 5 cards in their hand. However if the player doesn't 'own' 5 cards then all the cards they have will be in their hand - The winner is the player to get all the cards


2:
Deck is split into multiple piles (2 or more)- Players draw a card from whichever pile they want. Highest card wins, winner of round takes both cards and puts them in a "win" pile. The winner is the player to get all the cards


3:- Each player is dealt 23 cards each. 


- The remaining 6 cards are placed into the center as 'reinforcement' cards.

- Before each turn of play the players can check the top card of their deck.
if they so choose they can play a card from the reserve deck by saying "reinforcements"

- If the Player 1 uses a reinforcement card and wins they win both cards. Player 2 must replenish the reinforcement deck with a card from the top of their deck.

- If Player 1 uses a reinforcement card and loses, Player 1 must surrender both cards to player 2 and replenish the reinforcement deck with a card from the top of their deck.

- If both Players call for reinforcements in the same round they draw one card from the reinforcement deck and one from their own. The sum of both cards determines the winner. The player that wins takes all 4 cards. If it's a tie all the cards used are added to the reinforcement deck

- If either player runs out of cards but there is still reinforcement cards on the table the following rules apply;

The reinforcement deck is shuffled.

The player with cards remaining must "battle" the reinforcement deck to the best of 3.
Tied battles fall in favor of the player. All of the hands played in the best of 3 battle must be placed to one side.

If the player beats the reinforcement deck they win they win the game.
If the player loses to the reinforcement deck then all 6 cards played in the battle are added to the reinforcement deck and given to the other player as there new deck.

From this point on the game is played with normal war rules applied. 

- Each player is dealt 23 cards each. 
- The remaining 6 cards are placed into the center as 'reinforcement' cards.

- Before each turn of play the players can check the top card of their deck.
if they so choose they can play a card from the reserve deck by saying "reinforcements"

- If the Player 1 uses a reinforcement card and wins they win both cards and player 2 must replenish the reinforcement deck with another card from the top of their deck.

-If Player 1 uses a reinforcement card and loses player 1 must surrender both cards to player 2 and replenish the reinforcement deck with another card from the top of their deck.

-If both Players call for reinforcements in the same round they both draw a card from the reinforcements deck and from their own deck, the sum of both cards determines the winner. Which ever player wins takes all 4 cards. If it's a tie all cards in play are returned to the reinforcement deck and play continues as normal.

-If either player runs out of cards but there is still reinforcement cards on the table the following rules apply;

The reinforcement deck is shuffled.

The player with cards remaining must "battle" the reinforcement deck to the best of 3.
Tied battles fall in favor of the player and the hands are put to one side. All of the hands played in the best of 3 battle must be placed to one side.

If the player beats the reinforcement deck they win they win the game.
If the player loses to the reinforcement deck then all 6 cards played in the battle are added to the reinforcement deck and given to the other player as there new deck.

From this point on the game is played with normal war rules applied. 

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