I'm 16 pages through this little gem of a guide from Ben Bauer 2004.
Ben wrote this guide back in 2004, the principles still stand and are still functional some 8 years on. He was working for Crytek whilst writing this booklet so you know the source is reputable. ( Not sure on his whereabouts now but that's irrelevant ... the article is fantastic)
It's a great "Beginners" guide too level design. Although I hate that term since it has a stigma that all beginners will inherently be bad level designers and "experienced" designers won't gain anything. I'd say it'd be a good read for any level designer, they may pick up tips for workflow and planning, I know I did!
The PDF has particular emphasis on multi-player level design, however I've already taken a lot from the article that could be applied too single player levels too.
Some of the things I've learnt from the guide so far;
How to layout your initial concepts & ideas.
How to add tactics and strategy too your level designs simply.
Techniques too improve my workflow
A reminder to consider different player style & too cater too all.
I've taken in much more hand hints however I feel it'd be more valuable to reference these in the Cheat sheet / Booklet that I'll be creating for my PDP.
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