Friday, 16 November 2012

Ambient Occulsion Maps




Last week we learnt about Ambient occulsion maps;

I found them really easy to do and quite rewarding as the results you get are really nice!

We were given a preunwrapped head; that we had to get some ambient occulsion maps from;

 
Above is a work in progress of initially rendering the Ambient Occulsion map.
Above is the final render of the model - No lighting in the scene just the ambient occulsion map applied!
This is a 16 sample ambient occulsion map, below is a 64 sample ambient occulsion map
 
As you can see the 64 sample is much smoother and softer, more suitable for shadows and informing tonal values when painting, the 16 point sample would be better for making a "Dirt" map since it's grittier and less smooth.

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