We were tasked with making some medieval houses in 3D that we would model, unwrap and texture over a 2 week period.
We started off by initially doing sketches of our designs; We had a few reference images too look at but not many since the internet wasn't working whilst we were sketching out our designs;
I initially liked these sketches, and the medieval style really had me inspired.
I went on to model the house, however as you can see the house is quite curvy and wonky, which is hard to texture so the initial model. To remedy this the model was kept straight until the texturing would have been done.
Unfortunately whilst I was modelling the house, I felt it was too basic and became disillusioned with the designs and decided to redo the sketches and designs to make a new model.
Here is the resulting model;
This is the front view of the house, I've put it into the graphite view port to make it easier too see.
As you can see this is what I want the house too look like, It's not the model I'd unwrap as it's wonky and difficult too unwrap.
This is a different perspective view of the house, As you can see it's considerably more complicated than the previous design.

This is the model that I'd texture, it's completely straight which will make it easier to unwrap. This is what the model looks like in a view port that isn't artistic. It's just got realistic lighting.
As you can see they're are a lot of repeated elements within this model so when it came to the final UVW unwrap, I deleted the repeating elements too save texturing multiple elements pointlessly.
When it comes to reconstructing the house again once it's textured I will just copy the textured elements and make iterations of them. This means all the repeated items will look the same however I feel this is a good compromise as it gives more space to add detail into the other elements of the house.
Below is the the UVW template that I worked off to paint the textures onto. I found whilst modelling that this UVW template wasn't very good - Going forward, I feel i'll have a better understanding of how to properly layout the UVW and how to optimize the space that you have.

Here is the textured UVW template; I found the hand painting fun to begin with and I think it's definitely something I would enjoy doing! I started to realize whilst doing the texture work however quite how bad the UVW template was, I then became a little deflated with the project and didn't work into the textures as much as I would have done with a good template.
Although this sounds like a bad situation, I feel it's a good thing since it's taught me the importance of making a good template. Also I found that painting the unwrap all at once then applying it to the model is probably the wrong way to work. I think if I actively reapplied it to the model too see my progress I may have been able to make create a better texture map as i'd be able to see how it falls on the model and which areas need work.
I feel if it may be a good project for me too come back to at the end of the year, so I can re-work the UVW unwrap and texture sheets too see how I've improved!
Below is the model with the textures applied too it;