My Personal Development Plan;
I hope too become a better level and games designer during this project. My objective is too drastically increase the quality of my level designs. I want too understand all the different types of challenges that face designers in this field, and I want to learn to tackle them in new and interesting ways.
I've always had a passion for level design and it's the main thing I will criticise games for since it's such an crucial element of the game's design. They're the platform for the whole game, without well designed levels or interfaces the game simply won't be fun. Poor graphics, poor audio and poor narrative can all be excused providing the game and level design is good.
I do also like designing game and coming up with new and creative concepts that impress me or that I'd like too see be made into a game. Because of this I'm tying this passion in with my passion for level design so that I can get the most out of the project.
I hope too design a game that can be used too inform my level designs. This will give me the ultimate freedom to create something fun and creative. This style of working is similar too that of a Independent games designer rather than a commercial designer. My ultimate goal is too become a successful independent designer hence why I chose to structure my project in this manner.
I hope too become a better level and games designer during this project. My objective is too drastically increase the quality of my level designs. I want too understand all the different types of challenges that face designers in this field, and I want to learn to tackle them in new and interesting ways.
I've always had a passion for level design and it's the main thing I will criticise games for since it's such an crucial element of the game's design. They're the platform for the whole game, without well designed levels or interfaces the game simply won't be fun. Poor graphics, poor audio and poor narrative can all be excused providing the game and level design is good.
I do also like designing game and coming up with new and creative concepts that impress me or that I'd like too see be made into a game. Because of this I'm tying this passion in with my passion for level design so that I can get the most out of the project.
I hope too design a game that can be used too inform my level designs. This will give me the ultimate freedom to create something fun and creative. This style of working is similar too that of a Independent games designer rather than a commercial designer. My ultimate goal is too become a successful independent designer hence why I chose to structure my project in this manner.
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