Below is a piece of 30 minute concept art for the game I'm making over the next 5 weeks.
The game is called Updraft, it's a 2D side scrolling game that would be suitable for both the PC and Mobile platforms. In updraft you take upon the role of a stray leaf, that's falling of a tree in autumn. You have to try to catch the "wind flows" that populate the different environments that the leaf passes through.
The art-style will be watercolor based, which should be challenging but ultimately rewarding as it's a style that seldom gets used in many games today. The game will be rendered in 3D but be played from a 2D perspective.
I want the game to feed the player information but in a way that doesn't neccessarily involve an on screen HUD all the time. An example can be seen below;
As you can see the TV's in the shop window show that the prevailing wind is at 6 and it's a sunny day. The player will be able to use this information to inform how they play the game. In this example a wind speed of 6 is quite high so they'll be able to move quickly through the level and since it's a sunny day the foot traffic on the pavements will be higher which means they'll have to dodge more obstacles. I plan for the game to have many of these types of information ports, coming in a variety of different forms.
I want the game to feed the player information but in a way that doesn't neccessarily involve an on screen HUD all the time. An example can be seen below;
As you can see the TV's in the shop window show that the prevailing wind is at 6 and it's a sunny day. The player will be able to use this information to inform how they play the game. In this example a wind speed of 6 is quite high so they'll be able to move quickly through the level and since it's a sunny day the foot traffic on the pavements will be higher which means they'll have to dodge more obstacles. I plan for the game to have many of these types of information ports, coming in a variety of different forms.


